Endgame
Two Connected Passers vs Rook
8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h
White to move
Two connected passed pawns on the sixth are too much for a lone rook. Push them as a team — the rook can't stop both — and promote one.
Endgame
White to move
Two connected passed pawns on the sixth are too much for a lone rook. Push them as a team — the rook can't stop both — and promote one.