All openings

Caro-Kann Defence

B10–B19Black

1.e4 c6

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Spar vs engine
Pass the idea check to master this opening — not just the moves.

B10–B19 · 1.e4 c6

The idea

As solid as the French but more harmonious. Black plays 1...c6 to prepare ...d5, and crucially gets the problem light-squared bishop out to f5 BEFORE playing ...e6 — so it never gets trapped behind its own pawns. The result is a rock-solid pawn structure with no bad pieces.

Your plan (Black)

Develop the light-squared bishop outside the pawn chain to f5 or g6, then play ...e6 with a sound, harmonious position, completing development and aiming for a safe, resilient middlegame.

Heading into the middlegame

The Caro's whole selling point is a healthy structure with NO bad bishop. Once the light bishop is out (f5/g6) and you've played ...e6, finish developing — ...Nd7, ...Ngf6, ...Bd6 or ...Be7, castle — then free yourself with the ...c5 break against d4. Because your pieces are sound, happily trade when cramped and steer toward a solid middlegame or a good endgame, where White's extra space matters far less.

Lines

0/5 mastered
Classical VariationNew

You trade on e4 and develop the bishop to f5 before ...e6 locks it in, reaching a sound structure with no bad pieces.

Advance VariationNew

White grabs space with e5; you get the light-squared bishop out to f5 before ...e6, then chip at d4 with ...c5.

Panov–Botvinnik AttackNew

White opens the game with c4 and an isolated d-pawn; you blockade and pressure d5 with ...Nf6, ...e6 and the ...Bb4 pin for active piece play.

Exchange VariationNew

White releases the tension with exd5 and sets up the modest Bd3 line; you develop naturally and comfortably, with easy equality and no bad bishop.

Two Knights AttackNew

White develops both knights and lets you trade off your light bishop for the f3-knight; you get a rock-solid, slightly passive structure with the two knights well placed.