All openings

Sicilian Defence

B20–B99Black

1.e4 c5

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B20–B99 · 1.e4 c5

The idea

The most popular and ambitious answer to 1.e4. Instead of mirroring with 1...e5, Black strikes at the centre from the side and refuses a symmetrical game. Black accepts an asymmetrical fight from the very first move and plays for the full point rather than easy equality.

Your plan (Black)

Take on d4 to trade a flank pawn for a central pawn, then develop flexibly and counterattack on the queenside with the half-open c-file, aiming for an unbalanced position with real winning chances.

Heading into the middlegame

In the Najdorf after ...e5, the d5-square is the whole battle: it's a hole in your camp, so fight for control of it with ...Be6, ...Nbd7 and ...Rc8, and trade off the pieces that want to occupy it. Your counterplay is the queenside — expand with ...b5–b4 to kick the c3-knight, pressure the half-open c-file, and aim for the freeing ...d5 break. Meanwhile White attacks on the kingside, so it's a race: don't drift, push your queenside play while keeping d5 under control.

Lines

0/9 mastered
Open Sicilian — NajdorfNew

You play the flexible ...a6 and ...e5, fighting for the d5-hole while expanding on the queenside as White attacks the kingside.

Alapin Variation (2.c3)New

White sidesteps the Open Sicilian, building a big pawn centre with c3 and d4; you hit it early with ...Nf6 and ...d6 to keep things fluid.

Najdorf — 6.Bg5 main lineNew

White pins on g5 and storms with f4 and Qf3; you castle into a sharp race, defending e6/d6 while grabbing the c-file with ...Qc7.

Facing the Rossolimo (3.Bb5)New

White avoids the Open lines by pinning the c6-knight; you fianchetto to g7 and play ...e5, accepting the structure and aiming for a sound, harmonious game.

Dragon — Yugoslav AttackNew

You fianchetto the bishop to g7 and castle; White throws the whole kingside at you with Be3, f3, Qd2 and 0-0-0. Opposite-side castling means a pawn-storm race.

Accelerated Dragon — Maroczy BindNew

You reach the Dragon setup a tempo early with ...Nc6 and ...g6; White clamps down with c4 (the Maroczy Bind). You accept a space disadvantage for a solid, hole-free structure.

Sveshnikov VariationNew

You play the bold ...e5, hitting the d4-knight and accepting a backward d-pawn and a d5-hole in return for fierce piece activity and the bishop pair after chasing White's pieces around.

Classical — Richter–RauzerNew

You develop classically with ...Nc6 and ...d6; White pins with Bg5 and castles queenside for a sharp Rauzer. You meet it with ...e6, ...a6 and ...Bd7, ready to castle either way.

Taimanov VariationNew

You develop with ...e6 and ...Nc6 and get the queen to c7 early, keeping a super-flexible setup that can head for ...a6/...b5 expansion or ...Bb4 pressure without committing the kingside.