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Chess Openings

Meet the most important chess openings — their ideas, plans, and key lines — then drill them move by move.

How this course works

Openings are grouped by White's first move and judged by their plans.

Italian Game

1.e4 e5 2.Nf3 Nc6 3.Bc4 — natural development with the bishop aimed at f7.

Ruy Lopez

1.e4 e5 2.Nf3 Nc6 3.Bb5 — patient pressure on the knight that guards e5.

Scotch Game

1.e4 e5 2.Nf3 Nc6 3.d4 — open the centre at once for fast, active piece play.

Four Knights Game

1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 — both sides develop all four knights for a sound, classical game.

Petroff Defence

1.e4 e5 2.Nf3 Nf6 — Black counterattacks e4 instead of defending e5 for a solid, symmetrical game.

King's Gambit

1.e4 e5 2.f4 — White offers a pawn to rip open the f-file and seize the initiative.

Vienna Game

1.e4 e5 2.Nc3 — develop the knight first and keep f4 in reserve.

Sicilian Defence

1.e4 c5 — Black's most ambitious reply, fighting for an unbalanced game.

Alapin Sicilian (2.c3)

1.e4 c5 2.c3 — meet the Sicilian by building a big centre with d4.

French Defence

1.e4 e6 — a solid, resilient reply that strikes back with ...d5 and ...c5.

Caro-Kann Defence

1.e4 c6 — solid like the French, but the light-squared bishop gets out first.

Scandinavian Defence

1.e4 d5 — challenge the king's pawn at once, then develop fast.

Alekhine Defence

1.e4 Nf6 — provoke White's pawns forward, then attack the overextended centre.

Pirc Defence

1.e4 d6 2.d4 Nf6 3.Nc3 g6 — fianchetto, castle, and hit the centre later.

★ Checkpoint: 1.e4 Openings

A quick idea check on the King's Pawn openings — recognize them and recall what each side is really after.

Queen's Gambit Declined

1.d4 d5 2.c4 e6 — declining the gambit with a solid, classical wall.

Slav Defence

1.d4 d5 2.c4 c6 — solid like the QGD, but the light bishop stays free.

King's Indian Defence

1.d4 Nf6 2.c4 g6 — hypermodern: let White build, then strike with ...e5.

Nimzo-Indian Defence

1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 — pin the knight and fight for the e4-square.

London System

1.d4 d5 2.Nf3 Nf6 3.Bf4 — the same easy, solid set-up against almost anything.

Queen's Gambit (for White)

1.d4 d5 2.c4 — the classical main-line weapon for White. How to meet Black declining, accepting, and the Slav.

Queen's Gambit Accepted

1.d4 d5 2.c4 dxc4 — take the pawn, develop freely, and hit back with ...c5.

Semi-Slav Defence

1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 e6 — d5 propped up by both ...c6 and ...e6.

Queen's Indian Defence

1.d4 Nf6 2.c4 e6 3.Nf3 b6 — fianchetto the bishop and fight for e4.

Bogo-Indian Defence

1.d4 Nf6 2.c4 e6 3.Nf3 Bb4+ — a flexible check that eases development.

Grünfeld Defence

1.d4 Nf6 2.c4 g6 3.Nc3 d5 — invite the big centre, then attack it.

Benoni Defence

1.d4 Nf6 2.c4 c5 3.d5 e6 — trade space for dynamic counterplay.

Benko Gambit

1.d4 Nf6 2.c4 c5 3.d5 b5 — give a pawn for lasting queenside pressure.

Dutch Defence

1.d4 f5 — stake a kingside claim and fight for the e4-square.

★ Checkpoint: 1.d4 Openings

An idea check on the Queen's Pawn openings — the plans behind the King's Indian, London, Queen's Gambit, and Nimzo.

English Opening

1.c4 — controlling the centre from the flank and fighting for d5.

Réti Opening

1.Nf3 d5 2.c4 — pressure the centre from the flank, with a fianchetto.

Larsen's Opening

1.b3 — fianchetto the queen's bishop and fight for the centre from the flank.

★ Checkpoint: Flank Openings & Repertoire

The flank openings, plus the meta-skills: building a compact repertoire and handling surprises.